[Part Analog. Part Digital]
Heyo! I'm Lionel.
I’m a versatile, user-focused designer who genuinely loves the process of making things better.
I enjoy gaming and squeeze in about an hour a day on my favorite titles; a passionate in-the-wild UX observer; and a student pilot finding my wings.

[Tool Set]
// Design //
Paper
Procreate
Figma
Illustrator
// Visual Art & Motion //
Photoshop
Zbrush
Maya
After Effects
// Development //
Unreal
Wix
My [Mitts]
[Avocations]
3D Art
I moonlight as a 3D artist from time to time - sculpting creatures, comic characters, and some designs of my own.
Aviation
I have a heavy interest in aviation - from the way a wing is designed, to the construction of the engine and how the instrument panels work.
Photo & Video
One of my first artistic experiences started with traditional photography, developing in dark rooms, awaiting the results of the capture. I now spend my time observing nature with my SLR and drone companion.
[Projects]
Rocket Racing - PC, Console, Switch, Android, iOS
Led a 15+ team of UX Designers, UI Artist, and Tech UI Designers to launch the product into the Fortnite Ecosystem.
Rocket League F2P - PC, Console, Switch
Led internal and external teams of developers on feature development, compliance initiatives, and seasonal releases for 20+ seasons, sustaining and growing the player base.
Sideswipe - Android, iOS
Visual consistency, branding & identity, product launch on mobile. Seasonal live service management.
Doom: Eternal - PC, Console
New player experience. System design implementation. HUD animations.
Quake Champions - PC
HUD design and animation. Menu system design. Seasonal content support.
Orcs Must Die!: Unchained - PC, Console
Seasonal Marketing campaigns. Visual identity rebranding. Web design and development.
Not My Car - PC
Product ownership focusing on visual presentation, UX design, and marketing.
Hero Academy 2 - PC, iOS
Logo design and branding. UX design and consulting.